Here are Drizzt Do'Urden's statistics, as recorded by Dungeons and Dragons.
Hall of Heros, TSR, 1989.
Menzoberranzan Box set, TSR, 1992.
Heros' Lorebook, TSR, 1996.
Drizzt Do'Urden, Last son of
House Do'Urden (fallen) of Menzoberranzan
Drow Male, 16th Level Ranger (was 18th level
fighter)
Armour Class: -8
Move: 12
Hit Points: 92
THACO: 5
No. of Attacks: 5
Damage/Attack: 1d8+7 (x3), 1d8+5 (x2).
Magic Resistance: 82%, +2 on saves vs. Magic
Alignemnt: Chaotic Good
STR: 13, DEX: 20, CON: 15, INT: 17, WIS: 17, CHA: 14
Spell-like Abilities: dancing lights, faerie fire, darkness, levitate, know alignment, and detect magic each once per day.
Priest spell: (3/3/3): Drizzt is a follower of
Mielikki. Spells that he prefers or that he most often finds it
necessart to carry inclue:
1st - animal friendship, entangle, pass without trace;
2nd - charm person or mammal, speak with animals, warp wood;
3rd - hold animals, snare, spike growth.
Weapons or Proficiency: scimitars (two-handed fighting style), short sword, dagger, long sword, short bow, flight arrow; (3 open)
Ranger/Thief Abilities: Move Silently: 99%, Hide in Shadows: 99%, Detect Noise: 60%, Climb Walls: 99%.
Nonweapon Proficiencies: direction sense, languages: modern (undercommon); light-fighting (opposite of Blind-fighting), rope use, running, survival (underdark, and northern wilderness), tracking. (6 open)
Magical Items: Mithral Chain Mail +4(given to
him by Bruenor); a frostbrand +3 scimitar (found in the lair of
the white dragon Icingdeath, which makes Drizzt ammune while
weilding it, to all types of fire), a Defender +5 scimitar (named
Twinkle, given to him by the famed wizard Malchor Harpel. Forged
by surface elves and glows an eerie bluish light when enemies are
near), and a figuring of wonderous power: onyx panther
(Guenhwyvar!
Combat/Tactics: Drizzt fights in the two-handed style common to drow warriors. While few could hope to duplicate his style, his current profession as a ranger (and due to his high des) allow him to continue to use this mode of fighting. Due to his Stea lth, Drizzt has a backstab attack as a thief of similar level (x5 damage). Also, so accurate are his attacks, that if his attack roll exceeds the minimum required for a hit by more than 5, her scores double damage (also appliing to backstab) and has a ba se 10% plus or minus 3% per level difference between him and his apponent, chance of killing the foe instantly.
Drizzt's ranger species enemey is Goblins.
Personality: Drizzt is a peacemaker, the level head in any situation, always willing to avoid an unnecessary fight is possible. But when all of the options have been exhausted and a fight is unavoidable, a battle-lust burns within him that makes everyon e, even his closest friends, step back and shudder. Several of his friends are convinced that someday he'll leap into a situation that will land Drizzt in real trouble. While he has masted this side of his psyche - he refers to it as "the hunter" - it c an still surface when Drizzt is hard pressed.
Apperance: Somewhat larger than a typical dark elf, he stands at 5'4" and weighs about 130 lbs. Handsome features are sharp and well proportioned; his white hair is long, flowing and smooth. His eyes are violet in hue, even when he uses his infravision (which normally makes a creatures eyes' glow red). He normally wears a fur-collared forest green cloak and high black boots. He is currently around 140 years old, still a yound adult by elven standards.
History: Read the books to find out. New one is GREAT! (although I'm sad that Salvatore is leaving TSR :( ) but a new Drizzt Story should be out late next year by Mark Anthony, detailing what happened to Drizzt during the 6 years between books.
Guenhwyvar
AC: 4
Movement: 15
Hit Dice: 6+6 (or 45 Hit Points)
THACO: 13
Number of attacks: 3
Damage: 1d4 (x2) / 1d12, plus read claws rake for 2d4 (x2) if
both front paws hit score hits.
Special Defense: never surprised.
Size: Medium (6' long)
Moral: Fanatic (18)
Alignment: Neutral
XP: 1400
Guen can be summoned forth from the figurine up to 3 times per week, for a total of 24 hours altogether during that time. If she is slain while activated, she reverts to the figurine form and can be called forth later.
While she cannont speak, it is clear that she dearly loves Drizzt and his comrads. On occasions too many to number, Guen's fighting prowess and sharp claws have been the difference between victory and defeat for Drizzt.